Top Ten Solitaire

System Requirements
 - 32 MB memory
 - 300 MHz processor
 - 10 MB hard disk storage

Detailed rules for each game
Each of the ten games comes with a 'sit and watch' tutorial which 
is the fastest way to learn.  Each game also has a set of text 
rules that can be selected when playing the game.

How the points work
The global rankings are similar in philosophy to the way you play 
Las Vegas solitaire.  Each new game you start costs you 
points (buying the deck).  You then earn points by winning a game 
and/or getting cards into their final locations.  Each game's 
scoring is different based on the nature and difficulty of the 
game.  You can find out the exact scoring for each game by moving 
your mouse over the scoreboard, exact scoring information will 
appear in the lower left hints window.

Online vs. offline play
If you play offline (not internet connection) or you simply do not 
want your scores saved on the global server, simply uncheck the 
'Assume Always Online' button.  This will eliminate all online 
functions of the game. 

What your PIN is for
When you register or change your nickname, you have to choose a 
4 character PIN.  This is used by the global rankings system to 
ensure that your scores are secure.  Your scores will be stored 
under your combined username and PIN.  Thus if someone were to 
try to lower your scores by purposefully losing games for you, 
they could not do so without also knowing your PIN.  It also ensures 
that users with common nicknames like 'card shark' each have a unique 
set of scores.

How the global rankings work
Each time you play a game and wither win or concede, your scores are 
uploaded.  There is a unique ranking system for each of the ten games.  
When you view the rankings, you will see the top 20 players and how 
you stack up against all other players that are actively playing.  
If you do not play a game within 1 month, your scores are deleted from 
the system, but the next time you play, they will be uploaded again. 
You must play 4 or more games to be added to the global list.

How to play on more than one computer
You can play on more than one computer (i.e. at home and at work) with 
the same username and PIN.  Each time you switch computers you need to 
choose 'Download Scores' from the options menu before you start playing.

How to have more than one player on a single machine
Your entire family can play and each keep their own set of scores and 
global rankings.  On a shared computer, just select 'Change Player' 
option and log in with your unique nickname and PIN.

PIN recovery
If you are on a new machine and cannot remember your PIN, just enter your 
email and select 'Send PIN'.  You will then receive an email with every 
Nickname and PIN ever associated with your email name.

Resetting scores to zero
If you lost several games in the process of learning a new game and have 
a negative score, you can start over from zero.  In the options menu, 
there is a button to reset scores to zero.  If you access it from the 
main game selection screen, all ten games will be reset to zero.  However, 
if you access the Options menu from within a particular game, it will only 
reset that one game's scores to zero.  If you hit this by accident, you 
can always recover by selecting the 'Download Scores' button before you 
complete another game.  Once you complete a game, all your global scores 
are reset as well.


RULES FOR EACH GAME

Klondike

Place all the cards in the 4 foundations (the upper 4 piles).  The 
foundations are built up from Ace to King in matching suits.

Rules:
Build up the stacks of tableau (the seven piles in the middle) in 
descending order, alternating suit colors.   Place cards in the 
upper four foundations whenever possible.  When there are no more 
moves, click on the deck of remaining cards.  It will flip 3 cards 
at a time.  Play the flipped cards in the upper foundations or the 
middle tableau.  When the deck is finished click to flip it back 
over and start again.  The game ends whenever there are no more moves 
to be made (you lose) or you succeed in placing all the cards in the 
upper foundations (you win).

Scoring: 
Move your cursor over the Scoreboard for detailed scoring information 
on each game.

Tutorial:
Click the tutorial button to watch our resident card shark play this game.


Pyramid

Clear all cards from the pyramid of cards and from the reserve deck by 
selecting pairs of cards whose sum is 13, or by selecting single Kings.

Rules:
Click on free pairs of cards in the pyramid, or the face up reserve that 
add up to 13 and send them to the waste pile on the right side of the 
table.  Free cards are any cards in the pyramid that do not have any 
other cards on top of them, or any top card in any of the three the face 
up reserve piles.  You may also remove single Kings as they have a value 
of 13 alone.   Ace cards have a value of 1, jacks are 11, Queens are 12, 
and Kings are 13.  Possible pairs include 1) a single King  2) a Queen 
and a Ace  3) a Jack and a two  4) a ten and a three  5) a nine and a four  
6) an eight and a five  7) a seven and a six.

Scoring: 
Move your cursor over the Scoreboard for detailed scoring information on 
each game.

Tutorial:
Click the tutorial button to watch our resident card shark play this game.


Scorpion

Organize all the cards into 4 stacks, from King down to Ace.

Rules:
Click on any card that is face up.  Holding the mouse button down, drag 
it to a top face-up card of the same suit and in exact descending order.   
Kings may be placed on top of Aces.  If a stack is empty, any face-up King 
may be moved to the open slot.  You may click on the face down reserve stack 
of 3 non-dealt cards and they will be placed face-up on the first three stacks.  
Continue to arrange the cards by suit in descending order until all the cards 
are face up in four descending stacks to win the game.  If there are no 
remaining moves, you lose the game.

Scoring: 
Move your cursor over the Scoreboard for detailed scoring information on each 
game.

Tutorial:
Click the tutorial button to watch our resident card shark play this game.


Accordion

Combine all the cards from the deck into only two face-up piles. 

Rules:
Click on the face-down deck to flip cards over one at a time.  Cards dealt out, 
can be combined with the card directly before it or the card three places before 
it.  To be combined, the cards must be of the same suit or of the same value.  
For example, a 4 of hearts can be placed upon 1) another four of any suit or 
2) any card of the suit hearts.  To combine two cards, click on one card then 
click on the card that you wish to combine it with.  The cards will group in 
the cards' position closest to the deck and the card farthest from the deck will 
be on top.  When the cards dealt out reach the edge of the playing field, they 
wrap around to the line below in a serpentine manner.

Tips: 
Lay out 5-7 cards before eliminating any to give yourself a buffer so you can 
eliminate cards in a chain reaction.

Scoring: 
Move your cursor over the Scoreboard for detailed scoring information on each game.

Tutorial:
Click the tutorial button to watch our resident card shark play this game.


Penguin
Place all the cards in the four foundations on the right in ascending order, 
beginning at the "penguin's" value.

Rules:
The penguin is the first card dealt in the upper left corner.  The penguin 
determines the starting card for the four foundations on the right. The 
other three cards of the same value as the penguin are automatically 
dealt to start 3 of the 4 foundations.  Foundations are built up in 
the same suit and ascending order, with an ace having a value of one, 
but is also played on top of Kings.  The top card in any of the seven 
stacks (the tableau) or any of the seven cards in the cells (located 
at the bottom of the screen) can be played on the foundations.  The 
top cards in the stacks can be moved to the foundations or the bottom 
cells.  If the top cards of a stack are a straight of the same suit, 
the straight can be moved to another stack as a group.  Empty stacks 
in the tableau can be filled only by cards one rank below the penquin 
value or by Kings if the penguin is an Ace.

Scoring: 
Move your cursor over the Scoreboard for detailed scoring information 
on each game.

Tutorial:
Click the tutorial button to watch our resident card shark play this game.


Canfield

Move all the cards to the four foundations at the top.

Rules:
The first card is dealt to the first foundation and determines the starting 
point for the four foundations at the top.  The four foundation stacks are 
built in ascending order.  The game is won by placing all the cards in the 
four foundations.  Cards may be placed in the foundation from 1) the top 
card in the reserve (stack on the left side) 2) the tableau (four center 
stacks) or 3) the deck.  The four stacks in the tableau can be built in 
Descending order, alternating suit colors.  Empty stacks in the tableau 
are automatically filled from the reserve on the left.  If the reserve 
is empty, you may place cards from the deck into the empty stack.  The 
deck is revealed three cards at a time, with unlimited runs through the 
deck.

Scoring: 
Move your cursor over the Scoreboard for detailed scoring information on 
each game.

Tutorial:
Click the tutorial button to watch our resident card shark play this game.


Golf

Clear all the cards out of the 7 stacks to the single stack below.

Rules:
Move any of the top cards in the 7 stacks (the tableau) to the single 
stack (the foundation) at the bottom.  The foundation can build up or 
down with any suit.  When you have no more moves, you can flip the top 
card of the face down deck (the stock) onto the single foundation.  You 
only get to flip the cards in the face-down deck once.

Scoring: 
Move your cursor over the Scoreboard for detailed scoring information on 
each game.

Tutorial:
Click the tutorial button to watch our resident card shark play this game.


Monte Carlo

Clear all the cards from the field to the waste stack.

Rules:
Discard cards of the same value by clicking on each card.  The cards must 
be touching each other to be matched.  This includes side-by-side, on-top 
or on bottom, or diagonally.  They can touch sides, top and bottom, or 
corners diagonally.  You can fill in the blank areas on the field by 
clicking on the face-down deck(the stock).  The cards on the field will 
move to fill in the blank from right to left and from bottom to top.  
The face-down deck will then fill in the empty slots with new cards.

Scoring: 
Move your cursor over the Scoreboard for detailed scoring information on 
each game.

Tutorial:
Click the tutorial button to watch our resident card shark play this game.


Free Cell

Place all the cards in the four foundations at the top, organized in 
ascending order from Ace to King with the same suit in each stack.

Rules:
Cards can be placed in the top right four stack locations (foundations) 
from the four cells in the upper left or from the top card in any of the 
7 stacks in middle(tableau).  The four stacks in the foundation are built 
in ascending order starting with the Ace of each suit.  Any of the top 
cards in the seven stacks can be placed in the four 'free cells'.  The 
seven stacks can be arranged in descending order of alternating suit 
colors.  These 'straights' in the stacks can be moved to other stacks as 
a group, however the group can only be as large as the number of empty 
'free cells'.  As an example if you have a stack with a four-card straight 
and there are two free cells empty, only the top two cards of the straight 
can be moved.  Any card may be placed on empty stacks in the center tableau.

Scoring: 
Move your cursor over the Scoreboard for detailed scoring information on 
each game.

Tutorial:
Click the tutorial button to watch our resident card shark play this game.


Yukon

Place all the cards in the 4 foundations (the upper 4 piles).  The 
foundations are built up from Ace to King in matching suits.

Rules:
Arrange the 7 stacks in the tableau (center of the screen) in 
alternating colors and descending order.  You may pick up any number 
of cards in the stacks  at the same time.  You can only have up to 
26 cards in a single stack at once.  Only the top card of any stack 
may be played on the foundations.

Tips:
Try to free up the face down cards first as you arrange the stacks in 
the Tableau.

Scoring: 
Move your cursor over the Scoreboard for detailed scoring information 
on each game.

Tutorial:
Click the tutorial button to watch our resident card shark play this game.